Sara Orsi is a web designer, creative coder and researcher working on the intersection between digital technology and contemporary culture. Currently, she runs her own studio “Sara Orsi – Web & Research”, lectures at ETIC and is doing a PhD in Digital Media focused on AI.
Orsi was also co-founder of Arquivo 237 – a cultural and educational project in Lisbon, focused on Architecture, Design and Technology –, lecture at ESAD.CR, and was co-curated of New Media axis of the Maia Biennial of Contemporary Art 2019.
With a background in Architecture from University of Porto, Orsi holds a master in Communication Design and New Media from the Faculty of Fine Arts of the University of Lisbon, with the dissertation From the Archive to the New.
21.12.19 — New Old Films — Erro – A Homem Mau – Lisbon
CAPTCHA–T is an interactive installation that reflects on the growing number and complexity of bots that inhabit social media, namely Twitter. It proposes to re-interpret Alan Turing’s Imitation Game, the first basic model of AI and HCI tests, using two humans and a bot. Having two terminals, one placed in Lisbon and the other in Almada, it allows the participants to “create and share ideas and information instantly” about the PLUNC festival. Interfering in the discourse there’s a bot capturing tweets about the festival and placing them in the system. Given that this bot is identified as being the user from the opposite terminal, it becomes ambiguous who is in fact communicating from the other side: a human or a bot?
CAPTCHA-T é uma instalação interactiva que reflecte sobre o crescente número e complexidade de bots que habitam as redes sociais, nomeadamente o Twitter. Propõe re-interpretar o Jogo de Imitação de Alan Turing, o primeiro modelo básico de testes de AI (Inteligência Artificial) e HCI (Interacção Homem-Máquina), utilizando dois humanos e um bot. Tendo dois terminais, um localizado em Lisboa e outro em Almada, permite aos participantes “criar e compartilhar ideias e informações instantaneamente” sobre o festival PLUNC. A interferir neste discurso, existe um bot a capturar tweets sobre o festival e a compartilhá-los no sistema. Considerando que este bot é identificado como sendo o utilizador do terminal oposto, torna-se ambíguo quem de facto está a comunicar a partir da outra margem: um humano ou um bot?
Interactive installation, with Anaa colective, for Plunc – New Media and Digital Art Fest, at Museu das Comunicações (Lisboa) and Casa da Cerca (Almada).